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Merchant Empire

Three-day caravan event. Dispatch loot wagons, raid rivals, and harvest Artisan's Vision and Charm Guides for Governor Gear progression.

Merchant Empire is a three-day, server-wide PvP-flavoured event where you dispatch loot caravans between outposts and raid other players’ caravans on the way. Successful escorts and successful raids both feed Alliance Brawl points, and both pull loot out of the caravan onto your account.

The headline reward is Artisan’s Vision — the hard bottleneck on Governor Gear upgrades. Outside of expensive packs, this is the cleanest monthly source the game offers.

TL;DR

When it runs

Merchant Empire runs for three days, returning roughly once a month and starting right after the Kingdom of Power event week. Escort and raid are both available across all three days.

The event is fused with Alliance Brawl on kingdoms that qualify — Alliance Brawl runs on a longer schedule than Merchant Empire, so the two overlap rather than match exactly. Where Alliance Brawl is not active, Merchant Empire runs standalone with identical mechanics but without the alliance-scoring stake.

How a caravan works

Three actions drive the entire event:

ActionWhat it does
EscortSend a caravan from your city to its destination. On arrival, you collect its loot.
RaidAttack another player’s in-flight caravan. A successful hit transfers part of the loot to you.
AssistPark an alliance member’s squad on your caravan to reduce raid losses.

Three rules apply across all of them:

You’re capped at two caravans in flight and four dispatched per day, plus four successful raids per day. Failed raids don’t burn the quota. Across the full three-day event, that’s 12 caravans and 12 raids if you clear the cap every day — every miss is a meaningful chunk of the event gone.

Caravan rarity

Caravans come in four tiers — Normal (green), Rare (blue), Epic (purple), and Mythic / SSR (yellow). Higher tier means better loot quality and more Alliance Brawl points on escort. Each caravan offers one free refresh and additional refreshes via Caravan Vouchers or gems, with the sixth refresh guaranteeing an SSR caravan.

The cost ramps fast, so the practical choice is “commit to refreshing all the way to SSR” or “take what you rolled.” Refreshing once and stopping at Rare is the worst-EV outcome.

What to actually pull out of a caravan

The single most repeated piece of advice from veteran players: check the cargo, not the colour. Two SSR caravans can carry very different loot, and a mid-tier wagon stuffed with Artisan’s Vision beats a yellow wagon full of speedups every time.

The priority is the same whether you’re choosing which of your own caravans to invest defence into or which enemy caravan to raid:

RankCargoWhy it tops the list
SArtisan’s VisionHard bottleneck for Governor Gear upgrades. No reliable alternative source outside expensive packs.
ACharm Guides / Charm DesignsGovernor Charm progression. Slow elsewhere. Pairs naturally with Artisan’s Vision in the same combat-power lane.
BTruegoldTown Center 30+ upgrades. Useful but more sources exist elsewhere.
CForgehammersTake what you get, but Bear Hunt is the primary source — don’t burn refreshes chasing them here.
DHero shards, pet items, skill booksFiller. Never the reason to dispatch or raid.
FResources, speedupsBottom of the list. Take what you get; never refresh into it.

Apply this to your own caravans

Apply this to raid targets

When the Alliance Brawl is live and your alliance has called a rival tag, raid their caravans first — even when the cargo is mediocre. Point-denial against the called rival matters more than your individual loot, and you’ll still get the raid loot anyway. Spend any remaining raid attempts on the highest-cargo wagons you can find.

When to dispatch

There is a predictable raid spike at and immediately after daily server reset. Every player has fresh raid attempts, everyone logs in to clear dailies, and the world map fills with hunters. A caravan dispatched at reset is a caravan dispatched into a feeding frenzy.

Wait roughly four to six hours after server reset before launching your first caravan. By that point, the most aggressive raiders have spent their daily attempts and gone offline. Multiple long-running guides report meaningful raid-rate reductions when shifting dispatches into this window.

A workable daily rhythm

With two slots and a four-per-day cap, the natural cadence is one caravan every ~6 hours.

reset   +4h     +8h     +12h    +16h    +20h    next reset
  |      |       |       |       |       |          |
  |    launch 1+2        launch 3+4
  |        └─arrive ~+7.5h         └─arrive ~+15.5h

The first pair launches 4–6 hours after reset and arrives well clear of the spike. The second pair launches once the first arrives and a slot opens. Both pairs finish before the next reset window.

When to break the rule

Common timing mistakes

  1. Dispatching all four caravans at reset. Wipes the daily quota into the spike. The single most expensive mistake in the event.
  2. Letting an arrived caravan sit uncollected. Blocks an in-flight slot. Costs a dispatch.
  3. Dispatching into your own sleep window with no assist. Offline player vs awake raider is a guaranteed loss.
  4. Refreshing into SSR, then dispatching during the spike. You paid the refresh cost; a raider collects half of it.

When to use your Assisting Squad

The Assisting Squad is a single daily request: one of your in-flight caravans gets a defending march from an alliance member. It stacks with your own caravan power and visibly deters raid selection — defended caravans look worse on the target list.

The constraint that defines the choice is “one per day.” The question is never “should I assist?” — it’s always “which caravan today gets the assist?”

When to spend it

SituationSpend the assist?
Caravan carries S-tier cargo (Artisan’s Vision)Yes — always. Single best use.
Caravan carries A-tier cargo (Charm Guides) and no S-tier todayYes.
Caravan is SSR but carries B or C cargoNo. Spend on cargo, not colour.
Caravan is in flight while you’re offline (sleep, work)Yes, if S- or A-tier cargo. Offline is the highest-risk window.
Caravan dispatched right at reset (you skipped the timing rule)Yes, if no better target today. Compensates for the spike risk.
Alliance is at war with a strong neighbouring allianceYes, on any S- or A-tier caravan. Targeted raiding is more likely.
It’s day 1 and you have two more days of S-tier caravans comingSpend it anyway. Daily assists don’t roll over. Hoarding wastes it.
Your alliance has no strong defender to offerSpend it anyway. Even a weak assist shifts raid math and reduces visible loot.

How to request it

Tap Assisting Squads next to the Escort button on your in-flight caravan. The request goes to alliance chat. Members tap My Assistance in the Merchant Empire tab to volunteer their defending march. They get a smaller loot share and a small Brawl-points cut for stepping up.

Defend other players’ caravans too

You can offer three assists per day to alliance members. There’s no slot cost and the rewards are pure upside — small loot share plus Brawl points. Showing up in the volunteer queue is one of the easiest contributions any player can make, and it’s the lever that keeps the alliance defence economy alive.

What the assist won’t do

A single Assisting Squad does not make a caravan untouchable. Two committed raiders can still strip the loss cap. The four defences that actually compound:

  1. Timing — avoid the reset spike.
  2. Power — keep heroes, gear, governor gear and charms current.
  3. Assist — one daily request on your best caravan.
  4. Pre-emptive raiding — raid the rivals who’d otherwise raid you. Spent enemy raid attempts can’t hit you.

None of these is sufficient on its own.

Common assist mistakes

  1. Spending the assist on the first caravan that dispatched instead of waiting for a better one later in the day.
  2. Not requesting the assist before going to bed. Offline + no assist + S-tier cargo is the worst caravan in the event.
  3. Refusing assists “because I’m strong enough.” Free defence is free defence.
  4. R4/R5 ignoring the My Assistance volunteer queue. Alliance defence is a coordination game; unmanned queues mean expired requests.

How the event fits together

Merchant Empire is the most efficient monthly Artisan’s Vision source the game offers. Treat it as a quota-management problem — daily caps are universal, gem spend doesn’t unlock more caravans, only better ones.

Bear HuntPrimary Forgehammer source. Merchant Empire is the backup — don't burn refreshes chasing Forgehammer caravans here. Champagne FairThe other monthly progression pillar. Champagne Fair converts shard surplus into widgets; Merchant Empire converts caravan throughput into gear materials. Hall of GovernorsA common Caravan Voucher feeder. Strong Hall of Governors performance reduces how much gem refresh you need during Merchant Empire.