Events
Strategy guides for active and recurring in-game events. Each event guide describes how to maximize rewards and which player actions to prioritize during the event window.
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All Out
Server-wide PvP scoring event. Points come from killing and wounding enemy troops. The week's defining event for one track and a hide-and-claim event for the other.
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Alliance Championship
Bracket-style auto-combat tournament between alliances. Buffs and gear lock in at registration, so the prep that matters happens before the event starts.
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Alliance Mobilization
Task-completion event paying gold and material rewards for routine play. Mission selection is the headline lever for both tracks.
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Bear Hunt
Alliance rally event on the Raging Bear and the top free source of Forgehammers. Costs no stamina, no troops, no resources to participate.
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Cesare's Fury
Sequential PvE stage ladder across persistent difficulty tiers. The largest stamina sink in the calendar and a primary source of Mythic hero shards.
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Champagne Fair
Two-day server-wide trade event. Convert excess hero shards into Fair Vouchers and spend them on hard-to-reach upgrade materials.
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Eternity's Reach
Bi-weekly 30-minute copper-ore scoring event. Separate-instance map, no troop loss, leaderboard prizes Governor Charm materials and gems for the top finishers.
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Hall of Governors
Multi-day event with one scoring theme per day. The central pacing event the rest of your week runs around.
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Kingdom vs Kingdom
Monthly cross-kingdom war. Matchmaking, a five-day prep, a twelve-hour battle, and a two-day recovery — the one event where the whole kingdom wins or loses together.
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Merchant Empire
Three-day caravan event. Dispatch loot wagons, raid rivals, and harvest Artisan's Vision and Charm Guides for Governor Gear progression.
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Swordland Showdown
The marquee Alliance vs Alliance event. A one-hour capture-point battle for Relic Points, with no permanent troop losses.
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Viking Vengeance
Alliance defense PvE event — sequential Viking waves hit your members and your Alliance HQ. Coordination decides the outcome, not raw power.