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Eternity's Reach

Bi-weekly 30-minute copper-ore scoring event. Separate-instance map, no troop loss, leaderboard prizes Governor Charm materials and gems for the top finishers.

Eternity’s Reach is a bi-weekly 30-minute scoring sprint played in a separate instance against ~100 other players. Every action in the event converts to copper ore, and copper ore is the only score that matters. The leaderboard pays out Governor Charm materials, gems, and event chests, with the prize curve heavily front-loaded onto the top of the board.

The event runs on Tuesdays with seven UTC timeslot options: 3:00, 5:00, 11:00, 14:00, 16:00, 18:00, 21:00. Register at least 15 minutes before your chosen window or you sit it out. Matchmaking groups roughly 100 players of similar server age and history into the same instance.

Jump to strategy guide ↓

TL;DR

How the map is laid out

The battlefield has three concentric resource bands plus a centre:

ZoneWhat’s thereUse
Cesare’s SoldiersPvE camps scattered around the mapSkill-tree fuel and copper drops
Level 1–3 Copper VeinsStatic gather nodes in tiered ringsSteady gather points + 5,000-copper occupation bonus
Fractured VeinsTemporary high-yield nodes that spawn in wavesBurst phase — 200 copper/sec vs ~16/sec for a Level 2 vein
Peak of EternityCentral castle, contested objectiveHighest passive points; opens partway through the event

Each vein tier roughly doubles gather speed and ore value over the tier below it. Level 3 is the highest-EV ground if you can hold it — which is the catch, because everyone wants it.

Skill tree

You get a 5-level skill tree unlocked over the course of the event by killing Cesare’s Soldiers. Each node has a left and right branch.

LevelRecommendedEffect
1RightDefeating Cesare gives 1,500 copper per kill
2Right+25% march speed
3Left+5,000 copper when occupying a common vein (60s cooldown per vein)
4Left+15–20% gathering efficiency on copper
5RightActive: +50 gather speed for 60 seconds on manual trigger

The early Cesare kills you do to unlock Level 1 also build the points buffer that carries you while the rest of the tree comes online.

Point sources, ranked

SourceWhy it ranks here
Fractured Vein gather~200 copper/sec for the duration of the wave. Nothing else on the map comes close
Vein occupation bonusFlat 5,000 copper every 60s of cooldown — a Level 2 vein hop netting 5k per minute beats sitting on a Level 1 vein at 16/sec
Level 2/3 vein gatherBulk of your steady-state score outside the Fractured windows
Cesare killsRequired early for the skill tree; still worth it late because the Level 5 active gives extra points per try
Peak of Eternity occupationHighest passive rate when held — but the top of the leaderboard rarely holds it long. Top-10 cumulative time gets a bonus

What you actually win

Rewards pay out by personal leaderboard rank inside your instance. The prize quality drops sharply outside the top tiers, so the event is designed around pushing for a placement rather than playing for participation rewards.

For anyone trying to push Governor Charm levels — the gear-side stat lever that drives health and lethality — this event is one of the cleanest material sources on the calendar. If you’re not pushing charms, the gem and chest rewards still pay back the 30 minutes.

What this event is not


Strategy guide

The 30-minute window is short enough that mistakes compound — a wasted minute is ~3% of the event. The steps below follow the natural arc: Cesare opener, mid-game farm, Fractured Vein bursts, optional Peak gambit at the end.

Step 1 — Cesare opener

Step 2 — First teleport, establish your farm

F2P

Teleport into the Level 2 ore band. You’re strong relative to this zone but not the strongest, so you’ll find space without burning a fight.

  • Send 4 of 6 marches to ore veins, 2 to Cesare. Ore marches build steady points; Cesare marches keep the skill tree progressing
  • Loot the ground spawns at vein capture. Drops accumulate around occupied veins and they’re free copper if you walk them in
  • At skill Level 4, push 5 marches to ore, 1 to Cesare. Keep Cesare alive in the rotation even after the tree caps — the Level 5 active fires off kills and the per-kill copper still adds up
Spender

Teleport straight into the Level 3 ore band and lock down a holding. Skip Level 2 entirely — your pack-level lethality and gear make the higher tier the right band for you, and the doubled gather rate compounds every minute you hold it.

  • Pick your landing pocket on the way in. Look for an area with 4+ Level 3 veins where the nearby players are weaker than you. Land next to your intended veins, not in the open
  • Send 4 of 6 marches to ore veins immediately, 2 to Cesare. Ore marches start the farm; Cesare marches finish the skill tree. The 5,000-copper occupation bonus is a Level-3 unlock too, so don’t sit too long on one vein
  • If a bigger whale teleports near you, burn a second teleport. Jump to another Level 3 pocket with weaker neighbours rather than fight a losing matchup. A 60-second relocate beats a 10-minute contested farm — the teleport pays back inside two vein cycles
  • At skill Level 4, push to 5 marches on ore, 1 on Cesare. Same Cesare logic as the lower tier — the per-kill copper plus the Level 5 active is still worth one march

Step 3 — Fractured Vein bursts

Two Fractured Vein waves spawn during the event. When the notification fires, drop everything.

Step 4 — Level 3 ore scouting (optional)

Between Fractured waves, scan the Level 3 zone.

  • Look for a pocket of players weaker than you. By the time you’re scouting, fights for ground have settled and the strong holders have established their spots
  • Only teleport in if you can realistically hold 4+ veins. If the map is tightly held, the teleport cost is wasted — the Level 2 zone keeps paying without the fight
  • Default to staying in Level 2 when in doubt. A held farm in Level 2 outscores a contested one in Level 3 over 30 minutes

Step 5 — Peak of Eternity gambit (optional)

Step 4 — Peak of Eternity gambit (optional)

The central castle opens partway through the event. Holding it long enough to land top-10 cumulative time pays a bonus on top of leaderboard rank.

F2P

Two execution calls matter most on top of the plan above:

  • Don’t skip the Fractured waves to keep an existing farm running. A 60-second Fractured gather scores more than a 5-minute Level 2 sit. The teleport-in-place trick is what makes both possible — use it
  • Skip the Peak gambit unless you’ve banked a second teleport. As an F2P player you’re not refilling teleports during the event, and a wasted final five minutes of farm is more lost copper than the Peak bonus pays

Your edge is execution, not raw stamina. Match the priority list, catch both Fractured waves, and you’ll land in the prize tiers without spending anything.

Spender

Your edge is stamina and teleports. The plan above already uses them — Level 3 holding, optional whale-escape relocates, Peak gambit with a return TP. A few extra calls on top:

  • Burn speedups on march-speed windows. During Fractured waves, every second of march time is real copper. Speedups on the post-teleport sprint to the next vein pay back inside the wave
  • Hero refill if you eat a knockout in Level 3. A 5-minute hero cooldown is 17% of the event. If you can refill, do — the alternative is gathering at reduced efficiency for the rest of the window
  • Always take the Peak gambit. You can afford the second teleport back to your Level 3 holding, which removes the only reason to skip it — the bonus is free leaderboard points

Don’t open packs for this event specifically. The deltas above all use the stockpile you already have. Eternity’s Reach is not Kingdom vs Kingdom — there’s no spend window worth opening here.

Common mistakes

  1. Sitting on a Level 1 vein because you got there first. The 16/sec gather rate is dominated by literally any other option once the skill tree opens
  2. Missing a Fractured wave because you didn’t recall. Manual recall of six marches takes longer than the wave’s first respawn cycle. Teleport-in-place instead
  3. Chasing Cesare after skill Level 5. The marginal Cesare kill is still positive, but only with the surplus from the active skill — don’t dedicate more than 1 march to it past mid-event
  4. Forcing a Level 3 push into a held zone. Fighting for ore in a contested band scores worse than uncontested Level 2 farming, every time
  5. Peak gambit without a return teleport. The bonus reward never covers five minutes of zero farm
  6. Forgetting to register. Sign-up closes 15 minutes before battlefield open; missing that window means missing the cycle entirely
Governor CharmsWhere the Charm Guides and Charm Designs from this event get spent. The lethality and health levers Eternity's Reach feeds. Champagne FairThe other clean source of charm materials in the rotation. Both events together cover most of the F2P charm material pipeline. Kingdom vs KingdomWhere charm progress eventually pays off. Higher charm levels mean stronger Battle Phase troops with no extra stamina cost.