Creating your farm character
Where to find the second-character slot, what to do in the first 30 minutes, and how to get the farm parked inside alliance territory before you build anything.
Kingshot lets every player run two characters per kingdom. The standard farm uses that second slot: same kingdom as your main, joined to your main alliance’s dedicated farm alliance (or a small active alliance during early setup, for the free Help speed-ups), parked inside alliance territory. The whole setup takes about 30 minutes of focused play before you’re ready to start building.
This page covers the first session. The build-out comes next; see Farm build order.
TL;DR
- Open your main’s Profile → Settings → Characters → Create New Character
- Pick the same kingdom as your main when prompted
- Get through the tutorial as fast as possible — the goal is to reach Embassy
- Join an alliance the moment Embassy unlocks — see below for the farm-alliance vs active-alliance choice
- Use the free relocation that comes with a new character to park the farm inside the right territory
- If you don’t have a relocator handy, buy one from the alliance shop after a few days of collecting Alliance Tokens
- Don’t build anything yet — get the location right first
Why placement matters before building
The first thing the farm needs is to be inside alliance territory. The +50–100% gathering bonus keys off your Town Center’s location, not the gathering tile’s, so a farm parked outside territory loses the bonus on every gather it ever runs.
New characters get a free relocation, but it’s burned the moment you start upgrading buildings — wait until you’re inside the hive. Coordinate with your alliance leader for a spot if territory is dense.
Notes for spenders
Speed-ups compress the tutorial phase from 1–2 hours to about 20 minutes. Beyond that, don’t spend on the farm — every gem past what’s needed to reach alliance territory is a gem the farm spent instead of your main.
Two small spends actually pay back:
- Advanced Teleport if the free placement lands the farm outside the hive — the territory bonus over the farm’s lifetime is worth far more than the teleport
- VIP starter pack if it includes the second builder — speeds the setup phase, though the long-term VIP value on a farm is limited (no Intel Missions to use the stamina cap on)
Beyond those two, treat the farm exactly as F2P would.
The character creation flow
The second-character slot lives inside your main’s profile menu:
- Tap your profile portrait (top-left of the city view)
- Settings cog (bottom-right of the profile panel)
- Characters tab
- Create New Character
- Pick the same kingdom as your main when the kingdom selector appears — this is the key step. A farm in a different kingdom can’t transfer resources to your main, period.
The new character starts at TC 1 with the standard new-player tutorial. You don’t keep any progress from your main — the farm is a fresh account.
Skip what you can in the tutorial
The tutorial is mandatory but short. Push through it: complete the forced upgrades, accept the free rewards, ignore optional side content. The milestones you actually need to reach in the first session:
- Embassy unlocked: the gate for joining any alliance — apply the moment it’s done
- Free relocation available: granted automatically; check your inventory
Don’t build anything beyond what the tutorial forces. Specifically, don’t upgrade resource buildings, don’t train troops, don’t research anything. The optimal build order (Farm build order) is different from what the tutorial nudges you toward.
Joining an alliance
Alliance applications are gated on the Embassy — until it’s built, you can’t apply, even if chat is unlocked. The moment Embassy finishes, apply. Two choices, with different rationales:
Option A: your main alliance’s farm alliance (the long-term home)
Most established alliances run a dedicated farm alliance as a sister to the main alliance — a separate alliance leadership stands up specifically to host farm accounts. This is the eventual home for your farm. Reasons:
- The farm alliance’s territory is positioned for farms — usually parked adjacent to the main alliance’s hive, with farm-friendly tile clusters
- Coordinated rallies between mains and farms during Terror hunts and events; auto-rally-join works smoothly
- No risk of getting kicked for being a farm — that’s literally the alliance’s purpose
- During KvK and similar, the farm alliance moves and shields as a group with the main alliance
Ask your main alliance’s leadership where the farm alliance is. They’ll either invite you directly or point you to the recruiter.
Option B: a small, active alliance (the early-setup trick)
Farm alliances are typically low-activity — they exist to host farms, not to drive engagement, so few players are online tapping the Help button at any given moment. During the first phase of building, when your upgrades take under 20 minutes, each Help tap from an active alliance member shaves a meaningful percentage off the timer. An active small alliance can clear short upgrades in seconds.
While your farm’s upgrades stay under 20 minutes, a temporary stop in an active small alliance gets your build moving faster than the farm alliance would. The threshold is fuzzy — once upgrades start running 20+ minutes, the per-tap savings shrink relative to the timer, and the farm alliance’s structural benefits (territory, coordination, longevity) outweigh the help-speed advantage.
Switch to the farm alliance once you’re past the short-upgrade phase.
How to apply
- Open the Alliance tab once Embassy is done
- Search by name or tag for the alliance you want
- Apply to join
- DM the leader or post in shared chat so they accept quickly
Relocating into territory
Once you’re in the alliance, use your free relocation to land inside the alliance hive:
- Open your Items inventory
- Find the Relocator (or Random Relocator, depending on what the new character was granted)
- On the world map, target a spot inside alliance territory
- Confirm
The free relocator is single-use. If you don’t have one in your inventory after a few days of alliance participation, buy a Random Relocator from the alliance shop with Alliance Tokens — a few days of contribution points typically covers the cost. If you placed poorly and want to move again, you’ll need an Advanced Teleport (from packs or the shop) or another relocator. Get this right the first time.
Once your TC is sitting inside the territory ring, the gathering bonus is on for life — every march from that city gets the boost.
Verification before you start building
Before you put a single speed-up into the farm, confirm:
- The farm is in the same kingdom as your main (open the world map; you should see your main’s name on the same map)
- The farm is joined to the alliance you chose (farm alliance long-term, or an active small alliance during early setup)
- The farm’s TC is inside that alliance’s territory ring (visible on the world map as the alliance-coloured ring around the hive)
If any of those three is wrong, fix it before building. Building first locks placement and makes the territory bonus a months-long inconvenience to recover.
Where to go next
- Farm build order and the Town Center cap — what to upgrade, what to cap, what to skip
- Farm research priorities — the Academy nodes that matter once you can research
- Farm heroes — the four blue gathering heroes, one per resource type