Farm heroes
Four blue (Rare) heroes — Olive, Forrest, Edwin, Seth — handle the four resource types and auto-assign per march. Everything else is skipped on a farm.
A farm’s hero roster is tiny on purpose. Four blue (Rare) heroes cover the four resource types, the game auto-assigns the right one per gathering march, and that’s the whole roster.
Everything else — combat heroes, Legendary heroes, generation 2+ heroes — is skipped on a farm. Hero shards spent on combat heroes are shards that won’t reach your main.
TL;DR
- The four blue gathering heroes are the entire farm roster:
- Olive — Food/Bread gathering, up to +25% at skill Lv 5
- Forrest — Wood gathering, up to +25%
- Edwin — Stone gathering, up to +25%
- Seth — Iron gathering, up to +25%
- All four come from standard recruitment; F2P-accessible within the first 1–2 weeks
- Level the 2nd expedition skill (gathering speed) first on each — the 1st skill is a production bonus that’s useless on a farm
- Skip everything else — every other hero is a combat hero, and combat heroes on a farm are wasted investment
What “auto-assign” means
When you queue a gathering march, the game automatically picks the correct blue hero for the resource type you’re targeting — Olive on a Bread march, Forrest on a Wood march, and so on. You don’t have to manually swap heroes per march.
The four blue heroes
Each blue (Rare) hero has a passive expedition skill that boosts gathering speed for one specific resource type. The skill scales:
| Skill level | Gathering speed bonus |
|---|---|
| Lv 1 | +5% |
| Lv 2 | +10% |
| Lv 3 | +15% |
| Lv 4 | +20% |
| Lv 5 | +25% |
For the bonus to apply, the hero must be in the gathering march when you send it. The game auto-assigns the correct blue hero per resource type, so this is automatic once you have all four heroes recruited and Lv 30.
| Hero | Resource | Source |
|---|---|---|
| Olive | Food / Bread | Standard recruitment (free pulls) |
| Forrest | Wood | Standard recruitment |
| Edwin | Stone | Standard recruitment |
| Seth | Iron | Standard recruitment |
All four are accessible early — you’ll typically have all four recruited within 1–2 weeks of starting the farm by just doing free daily recruitment pulls.
The 2nd skill, not the 1st
Blue heroes have multiple expedition skills. The first skill is usually a production bonus for the same resource type — e.g. Olive’s 1st skill might boost Farm output. That’s an output bonus, which is useless on a farm (see Farm research priorities for why output bonuses don’t matter on a farm).
The 2nd skill is the gathering speed bonus — that’s the one you want maxed.
When you spend a hero’s skill points or skill manuals, target the 2nd skill first on every blue gathering hero. Ignore the 1st skill unless it’s a prerequisite gate to the 2nd.
Hero EXP and shards
Not critical on a farm. The four blue heroes get to a useful level with very little investment, and gains beyond that are marginal. Spend hero EXP and shards as you wish; the farm runs fine with minimal investment, and there’s no reason to gate the farm’s setup on hero progression.
Everything else: skip
Every other hero in the game is some combination of combat hero, support hero, or rally leader. On a farm, all three categories are wasted investment:
- Epic and Legendary combat heroes — they fight. The farm doesn’t fight. Their shards are far more valuable on your main.
- Generation 2+ heroes — usually combat-oriented; same logic
- Support heroes that buff allies in rally — the farm joins rallies via auto-fill (see Daily farm routine), and the contribution comes from troops, not hero buffs
If a hero isn’t named on this page, it doesn’t go on a farm.
Where to go next
- Daily farm routine — how to use the hero loadout in practice
- Farm research priorities — gathering research stacks with the hero bonuses; both matter
- Moving resources from farm to main — once the heroes are gathering, this is the next mechanic to understand