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Farm heroes

Four blue (Rare) heroes — Olive, Forrest, Edwin, Seth — handle the four resource types and auto-assign per march. Everything else is skipped on a farm.

A farm’s hero roster is tiny on purpose. Four blue (Rare) heroes cover the four resource types, the game auto-assigns the right one per gathering march, and that’s the whole roster.

Everything else — combat heroes, Legendary heroes, generation 2+ heroes — is skipped on a farm. Hero shards spent on combat heroes are shards that won’t reach your main.

TL;DR

What “auto-assign” means

When you queue a gathering march, the game automatically picks the correct blue hero for the resource type you’re targeting — Olive on a Bread march, Forrest on a Wood march, and so on. You don’t have to manually swap heroes per march.

The four blue heroes

Each blue (Rare) hero has a passive expedition skill that boosts gathering speed for one specific resource type. The skill scales:

Skill levelGathering speed bonus
Lv 1+5%
Lv 2+10%
Lv 3+15%
Lv 4+20%
Lv 5+25%

For the bonus to apply, the hero must be in the gathering march when you send it. The game auto-assigns the correct blue hero per resource type, so this is automatic once you have all four heroes recruited and Lv 30.

HeroResourceSource
OliveFood / BreadStandard recruitment (free pulls)
ForrestWoodStandard recruitment
EdwinStoneStandard recruitment
SethIronStandard recruitment

All four are accessible early — you’ll typically have all four recruited within 1–2 weeks of starting the farm by just doing free daily recruitment pulls.

The 2nd skill, not the 1st

Blue heroes have multiple expedition skills. The first skill is usually a production bonus for the same resource type — e.g. Olive’s 1st skill might boost Farm output. That’s an output bonus, which is useless on a farm (see Farm research priorities for why output bonuses don’t matter on a farm).

The 2nd skill is the gathering speed bonus — that’s the one you want maxed.

When you spend a hero’s skill points or skill manuals, target the 2nd skill first on every blue gathering hero. Ignore the 1st skill unless it’s a prerequisite gate to the 2nd.

Hero EXP and shards

Not critical on a farm. The four blue heroes get to a useful level with very little investment, and gains beyond that are marginal. Spend hero EXP and shards as you wish; the farm runs fine with minimal investment, and there’s no reason to gate the farm’s setup on hero progression.

Everything else: skip

Every other hero in the game is some combination of combat hero, support hero, or rally leader. On a farm, all three categories are wasted investment:

If a hero isn’t named on this page, it doesn’t go on a farm.

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