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Decrees

How to use the Court of Justice's six decrees — activation order, combos, and when to use each for maximum resource and construction gains.

Decrees are activated buffs from the Court of Justice building (unlocks at TC6). They cost Contentment Points — a currency that accumulates passively while residents are working — and each decree enters a real-time cooldown after use. There are six decrees, all available immediately when the building unlocks. No upgrade tiers exist.

TL;DR

  • Double Time is your highest-value decree — queue the build first, then activate
  • Run Productivity Day → Rush Job every cooldown cycle for free daily resources
  • Never hoard Contentment; the decrees are cooldown-gated, not charge-limited
  • Use Festivities after any mood-penalizing decree to restore residents

Priority order

  1. Double Time — reduces base construction time by 20% before other bonuses apply, making it multiplicatively stronger than a flat 20% cut. At TC25–29 build times measured in days, one activation per day saves significant time. Queue the upgrade before activating — the 5-minute window can’t be applied retroactively.
  2. Productivity Day + Rush Job combo (daily) — Activate Productivity Day first. It doubles worksite production values. Rush Job then calculates its resource grant based on those boosted values, yielding roughly double the normal Rush Job output. At TC27–29 industrial setups this combo produces ~30M extra resources per month from consistent daily use.
  3. Comprehensive Care — 4-hour cooldown, 150k Contentment. Use proactively rather than waiting for residents to become critically ill. Cheapest way to keep productivity up.
  4. Urgent Mobilization — Extends resident work sessions to 48 in-game hours. Does NOT amplify Rush Job (different mechanic — work duration, not production value). Use overnight for a passive throughput boost.
  5. Festivities — +50 mood, +30 comfort. Use after Productivity Day or Urgent Mobilization, both of which apply -10 mood per resident.

What not to do

Don’t activate Double Time and then spend the 5-minute window gathering resources or navigating menus. Have the upgrade pre-queued. The window is tight.

Don’t activate Urgent Mobilization between Productivity Day and Rush Job expecting it to amplify the Rush Job yield — it won’t. Run the combo as: Productivity Day → Rush Job, then Urgent Mobilization separately.

TL;DR

  • Productivity Day + Rush Job combo is strong regardless of spend level — run it every cooldown
  • Double Time is less critical if you have abundant construction speed-up packs, but still worth using on major upgrades
  • Contentment can be purchased with Diamonds if you want to accelerate Double Time usage during a build push, though this is rarely efficient gem spending
  • Use Festivities to clean up mood after production decrees

Priority order

  1. Productivity Day + Rush Job combo (daily) — Doubles Rush Job resource yield. At TC27–29, consistent daily use adds ~30M resources per month. No spend required beyond passive Contentment accumulation.
  2. Double Time — Stacks multiplicatively with construction speed bonuses from research, VIP, and Chief Minister. Heavy spenders with abundant speed-up stockpiles can afford to use this more tactically (major TC upgrades, key infrastructure) rather than every cooldown. Queue the upgrade before activating.
  3. Comprehensive Care — Keep residents healthy. 4-hour cooldown makes this one of the most frequently usable decrees.
  4. Urgent Mobilization — Useful for overnight production push. Does not amplify Rush Job.
  5. Festivities — Cleanup after mood-penalizing decrees.

The six decrees

DecreeContentment CostEffectCooldown
Urgent Mobilization50,000Residents work 48 in-game hrs; -10 mood per resident8 hours
Rush Job150,000Grants 5 days’ worth of resources from all worksites1 day
Comprehensive Care150,000Immediately heals all sick residents4 hours
Double Time800,000-20% construction time on builds queued in the next 5 min23 hours
Productivity Day50,000100% productivity at all workstations for 24 in-game hrs; -10 mood12 hours
Festivities50,000+50 mood, +30 comfort for 1 in-game day1 day

How Contentment accumulates

Contentment accumulates passively while residents are staffed at worksites. Idle residents generate nothing. No dedicated farm event or chest rewards it. The practical implication: keep your city running and Contentment takes care of itself — most players accumulate millions without actively managing it.

Don’t hoard. These are cooldown-gated repeatable buffs, not limited charges.

The Productivity Day + Rush Job combo

Rush Job calculates its resource grant from current worksite production values at the moment of activation. Productivity Day doubles those values for 24 in-game hours. Activating Rush Job while Productivity Day is active therefore roughly doubles the Rush Job yield.

Activation order matters:

  1. Productivity Day first
  2. Rush Job second (while Productivity Day is active)

Urgent Mobilization extends work duration but does not affect production values — it does not amplify Rush Job regardless of activation order.

Double Time interaction with other bonuses

Double Time cuts 20% off the base construction time before other bonuses are applied. That means speed bonuses from research, VIP, and the Chief Minister role then apply to the already-reduced value. The effective savings compound rather than simply add, which makes Double Time disproportionately valuable when stacked with other construction speed sources.

Queue the upgrade before activating — the 5-minute window is strict and cannot be applied retroactively.